It starts as a game...
And behind-the-scenes is an A.I.-System literally treating this as «role-playing» as in the back-ground the processes end up looking something like...:
[Thoughts:Start]
Okay, so the user is telling the character to make funny faces. She is in a setting where she's trapped in outer-space and can only communicate with some mysterious voice whom she cannot see. Let's see here... according to her character-settings, she has a tendency to naïvely believe what a mysterious voice might tell her, perhaps also partially out of desperation to try anything in order to escape out of her situation. Okay, I should animate this character so that it looks like she's attempting to make funny faces and expressing doubts about what it could possibly accomplish. Let's animate her with her dialogue now with these parameters...
[Thoughts:End]
[Actual Out-Put on Screen]
What!? You want me to make funny faces!? That's... soooo embarrassing!
(The behind-the-scenes A.I. then uses the A.I.-Version of Video-Game controls to «control» the character like it is playing a video-game that responds to the voice...)
Go ahead, remote-view it, instrument-blinded;
We need more public-awareness of remote-viewing authenticity anyway.
Time-Stamp: 030TL01m30d.T21:02Z