So, I thought about how we could get remote viewers to attach to the truth of a target, instead of what the tasker wants the target to be. It sounds like it's not that important, but if you consider that remote viewing of dreams is possible, or that telepathic overlay could overwrite things, seeing the truth of a target might be more difficult than expected.
The first question is: What even is the truth?
Starting definition: Truth is that which is. This definition doesn't account for time though. For example, an ISBE just is, and because of that, the ISBE is true. But if you ask where the ISBE is now, where it was in the past, or where it will be in the future, we need a different type of truth – which I will call "local truth".
A local truth does not mean that it's only true at a certain locality and not true anywhere else. A local truth is true everywhere. Local in this context means something different: It means that you can understand – or describe – the truth only with the knowledge of locality within space and time.
Here's an example: Last night at 3am, I was in my bed, sleeping. This is a universal truth. But this truth is attached to spacetime coordinates. It's a truth about me in relation to the whole universe. My bed is a place. Last night 3 am is a point in time. The truth about this situation can't be described without describing relations (my body lying on the bed, night time in Germany, etc.)
So, if this was a remote viewing target, the tasker would have to provide the spacetime coordinates in a way such that the viewer's consciousness can understand where to look.
Now, AOL and distractions come into play. What if the viewer was looking at this boring target, but there's something else in the vicinity that draws attention. The other thing is not part of the target, but it's more interesting, or easier to understand. For example, there's a cat outside, and the viewer becomes aware of it because it's jumping around.
These thoughts led me to an idea. Maybe other remote viewers already had that idea, but I have not come across it yet.
My idea is a technique I call "Navigational Overlay" – or just: the Map.
Instead of writing on one paper at a time, you have a second paper next to it. This paper is the Map. The Map is a simple coordinate system with an x-axis and a y-axis.
The truth of the target is in the center of that coordinate system.
The x-axis is the timeline the target is on. The y-axis is another aspect I will explain later.
Now, if the viewer has an AOL (analytic overlay) while doing the session, he/she doesn't just put it aside as usual, but instead, puts it on the Map. If the AOL lies in the past of the target, the viewer marks a spot on the left side of the coordinate system. If it lies in the future, the viewer will mark a sport on the right side.
This means that the viewer can formalize how far the AOL deviates from the target, based on the intention to connect with truth, independent of what viewer and tasker want to be true.
This doesn't just include deviation in time, but also deviation in space. That's what the y-axis is for. For example, it's totally possible that the viewer hits the correct time, but wanders off (because the cat in the vicinity is more interesting). A positive value on the y-axis (everything above the x-axis) means something else is more interesting in a positive sense. A negative value (everything below the x-axis) is a negative distraction.
Now there's a special case we have to consider: The perception of the target could be blocked or manipulated.
We can use the Map to make visible whether the truth is hidden or not. In order to do that, we can use a technique called triangulation. What is triangulation? In trigonometry and geometry, triangulation is the process of determining the location of a point by forming triangles to the point from known points.
It sounds complicated, but bear with me, it's actually really simple.
We need 3 points, and two of those must be known truths. Those two are the reference points. The third point is the target.
The viewer now marks the reference points on the Map. As the references can't be blocked or manipulated by whoever doesn't want you to see the target, the Map now will show you the true relation between the reference points and the target.
Here's an example for better understanding:
The target is the death of Jeffrey Epstein. That target is blocked by a third unknown entity, such that a potential assassin can't be seen. The tasker chooses the following two reference points: The prison cell 1 day before Epstein's death, and a potential assassion 1 day after Epstein died.
Expected result at reference point 1: Epstein inside the prison cell, alive.
Expected result at reference point 2: Another subject, not Epstein.
Reference point 1 must lay on the x-axis of the map, left to the target.
If reference point 2 also lays on the x-axis of the map, but right to the target, we know that there is an assassin on the same timeline. If reference point 2 deviates from the x-axis to a positive value (upwards), the assassin is not part of the same timeline. If it deviates downwards, there is no assassin at all.